What’s new:

The new filter tool accepts filter plugins written in Python. With the filter tool selected, click the blue ‘Filter:’ text to open the filters folder and check out the demo and included filters.

ImageClick here to Download! (Downloaded 5916 Times) for Windows

ImageClick here to Download! (Downloaded 7016 Times) for 64-bit Windows

ImageMCEdit Alpha 74 for Linux/FreeBSD/Older Mac OS X Click here to Download! (Downloaded 916 Times)

ImageMCEdit Alpha 73 application for Mac OS X 10.6 (requires X11) Click here to Download! (Downloaded 216 Times)

Alpha 74:
- Tried to fix the periodic lag when moving around
- Added “Choose Block Immediately” option to Fill and Brush tools.
- Fixed yet another startup failure for foreign users. Sorry!

Alpha 73:
- Added a tool to apply a filter over a selected area. Smooth and Topsoil filters are now included.
- Fixed a failure to load chunks on low-end machines.
MCEdit has been in development since June 17, 2010.

MCEdit is a versatile map editor, designed for moving blocks from one level to another. With it, you can open a level of nearly any type and fly around in glorious 3D with multiple levels of detail! Select millions of blocks and clone them anywhere else in the level. Fill a boxy selection with the block of your choice, or replace one kind of block with another. Export blocks to a “schematic” file for later use. Import a schematic or an entire level into any world using the crane. Move the player or his spawn point. Create and and remove chunks from the world. Fill blackened areas with light. Find bugs!

Remember: Control-Z to undo, Control-S to save.

Here’s a quick overview of a few of the different tools we have:

  • Selection: Make a selection by marking its corners. Press again to switch corners. Delete blocks or entities, or export the selection to a .schematic file.
  • Brush: Click to fill a shaped area with blocks. Choose brush size, shape, and type of block.
  • Clone: Copies the selected blocks. Click to set the copy down, then press “Clone” to clone. E R F to transform blocks.
  • Fill: Fills the selection with a chosen block type, optionally replacing another type. R to start replacing, E to swap materials.
  • Crane: Import a Schematic file or an entire level. Use this to convert older levels by importing them into an Alpha world.
  • Player: Click to move the player. May move the player to and from the Nether. Press twice to teleport.
  • Spawn: Click to move the player’s spawn. Not available in the Nether. Press twice to teleport.
  • Chunk: Create, delete, and light chunks. Prune away all of the chunks outside the selection.

Your personal schematics are kept in your Documents folder, in a folder named ‘MCEdit-schematics’. These are your working copies of the default schematics included in the MCEdit download. Your personal settings for MCEdit are kept in your Documents folder, in a file ‘mcedit.ini’.

There are a few Nudge buttons scattered around. To use them, click and hold down on one. While holding the mouse button, use the movement keys (defaults: WASDQZ) to move the related item around. Hold Shift to nudge further.

If you have a powerful computer, press Control-F to see farther.

Note: Most of these pictures are outdated and the descriptions incomplete. Proceed with caution.

Selection tool:
Mark a selection using blue and yellow cubes. Here is a selection in progress.
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A selection.

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Brush tool:
Click to place blocks in a pre-arranged formation. Current shapes include Round, Square, and Diamond.

Clone tool:
Quickly copy blocks within the same level. The selected blocks are cloned into the green box and will follow your cursor around until you click.
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Click once, and your duplicate blocks are set down and will begin pulsating. Click again to pick them back up.

Use the keys E R F to rotate, roll, and flip the blocks.
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Press ENTER or click Clone to expand public housing. The clone is finished when the selection is moved to the newly cloned object.
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Fill tool:
When you pick the fill tool, choose a block to fill with. Press ENTER to confirm, or press ‘R’ to go into Replace mode. In Replace mode, the previous block becomes the block you’re getting rid of, and it asks you to choose the block to replace with.

Crane tool:
The crane tool lets you import blocks from different sources: It can place blocks previously saved by the pencil to a schematic. It can import .inv files created by INVEdit as chests. It can import an entire level into another level. It will ask you to choose a level or schematic. After you’ve chosen, the level or schematic will appear in the green box. The blocks are fully loaded and ready to use, even though they appear slowly. Click to set it down.
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Here, I’ve placed the destroyed city.

As before, you can click to pick the blocks up, and use E R F to rotate, roll, and flip them.
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Press ENTER or click Import to construct. Constructions of up to 64 million blocks should take less than a minute. The copy is done once you regain control. You should press Control-S to save your level now. The lighting recalculation for this city took about 3 minutes on a Core i5.
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Et voila.


Chunk tool:
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When you pick the Chunk tool, the visible selection is automatically expanded to cover all of the chunks it touches. Press Create to create all missing chunks in the selection, ignoring any chunks already present. Press Destroy to remove any chunks within the selection. Use Prune to keep all of the chunks in the selection, and delete the ones outside. All of these will ask you for confirmation because there’s no way to undo them.

Finally, you can press Relight to fix any bad lighting within the selected chunks. If other programs leave your level full of black spots, you can fix it with this.

(not pictured: Brush, Player, and Player Spawn tools, DELETE operation)

A few people can’t get MCEdit to start up or do anything at all. If MCEdit doesn’t work for you, please post here or keep in touch via PM or e-mail. I’ll try to work with you and figure out what’s wrong.

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